Fedor Ionov

Game Designer & Indie Developer

Building games that feel inevitable to play.

10+ years shipping digital products — now applied to the only medium that matters.

I design and build games — currently solo, currently indie. My background is 10 years of digital marketing, process automation, and running an agency. That's not a detour. That's how I think about retention, monetization, and why players come back.

I'm active in game jams, have shipped on itch.io, and have a productivity app in development targeting Steam. Open to publishers, studios, and teammates who take the work seriously.

Tools & Stack

Design & DocsFigma · Notion
DevelopmentVite · React · TypeScript · SpacetimeDB 2.0 · JavaScript
Game ToolsGenshin Editor · various modding tools
MarketingShort-form video · SMM · Community management
PMAgile · Scrum
Web3Starknet · Cairo
10+years in digital / marketing
2shipped game jam projects
3projects in active development
Based in Russia — relocating to Israel, mid-2026
Remote-friendly

Game Design

Meta progression, gameplay systems, monetization. I care about the loop that keeps players in — not just the first session. Genre focus: roguelite, bullet hell, live service.

Production & Project Management

6+ years managing distributed teams and digital products. Agile, Scrum, shipping under pressure. Gamedev-transferable by design.

Marketing & Content

Founded and ran a digital agency. Short-form video, SMM, community management. Understand acquisition, not just design. Shows up in how I think about game positioning.

Fallout: New Vegas

Fallout: New Vegas

World of Warcraft

World of Warcraft

Space Rangers 2

Space Rangers 2

RollerCoaster Tycoon 2

RollerCoaster Tycoon 2

Warcraft III

Warcraft III

Football Manager

Football Manager

Path of Exile

Path of Exile

Platforms
PC — SteamMobileWebWeb3
Domains
Meta ProgressionGameplay SystemsMonetizationLive ServiceRoguelite StructureBullet Hell PacingGame Feel

I'm looking to ship my own games, find a publisher for what's in development, and meet people worth building with. If any of that sounds like you — reach out.