Fedor Ionov
Game Designer & Indie Developer
Building games that feel inevitable to play.
10+ years shipping digital products — now applied to the only medium that matters.
About
I design and build games — currently solo, currently indie. My background is 10 years of digital marketing, process automation, and running an agency. That's not a detour. That's how I think about retention, monetization, and why players come back.
I'm active in game jams, have shipped on itch.io, and have a productivity app in development targeting Steam. Open to publishers, studios, and teammates who take the work seriously.
Tools & Stack
What I Work On
Game Design
Meta progression, gameplay systems, monetization. I care about the loop that keeps players in — not just the first session. Genre focus: roguelite, bullet hell, live service.
Production & Project Management
6+ years managing distributed teams and digital products. Agile, Scrum, shipping under pressure. Gamedev-transferable by design.
Marketing & Content
Founded and ran a digital agency. Short-form video, SMM, community management. Understand acquisition, not just design. Shows up in how I think about game positioning.
Selected Work

There is no bigger fish
Incremental Arcade · Browser

Astra Pericula — Build Sandbox
Space Roguelite Prototype · Interactive

My Little Universe
Productivity App · Steam

Awaken Connect
Web3 App · Hackathon
Games I Keep Coming Back To

Fallout: New Vegas

World of Warcraft

Space Rangers 2

RollerCoaster Tycoon 2

Warcraft III

Football Manager

Path of Exile
Design Focus
Get In Touch
I'm looking to ship my own games, find a publisher for what's in development, and meet people worth building with. If any of that sounds like you — reach out.